Creative Director Compares Switch’s Version of ‘Wolfenstein 2’ to ‘Doom’

Facebook/BethesdaSoftworksPromotional photo for “Wolfenstein 2: The New Colossus”.

Players of MachineGames and Bethesda Softworks’ action-adventure first-person shooter (FPS) video games cannot wait to get their hands on “Wolfenstein II: The New Colossus,” set for release this October.

The sequel to the critically acclaimed “Wolfenstein: The New Order” will be available on PlayStation4 and Xbox One starting on Oct. 27. It is expected to be released on Nintendo Switch in 2018. According to Video Gamer, the Switch version of the shooter will run in the same engine as id Software’s “Doom.” Creative director Jens Matthies has explained that “Wolfenstein II: The New Colossus” is essentially the similar to “Doom,” confirming the rumors that it would feature the same id Tech 6 engine on the PS4 and Xbox One versions.

“Doom” on Switch is said to have earned mostly positive feedbacks from gamers. Although it runs a lower frame rate compared to the other console versions, it is considered a pretty decent port of the FPS. Matthies said that although there are different console versions of the “Wolfenstein II: The New Colossus,” they are all mostly the same game.

The company decided to make it portable to give as many players the chance to experience the shooter. Meanwhile, Matthies told Gears of Biz that they worked hard to deliver only the best game. Everything in the sequel has been rebuilt and upgraded, including the AI and sound engine.

“For Wolfenstein to feel like Wolfenstein, it has to be just totally over the top and it has to be whatever you think is cool and right for the game. And if you start trying to put some filter on it, it just won’t feel right,” the creative director said.

“Wolfenstein II: The New Colossus” will be available on PS4, Xbox One, and PC on Oct. 27. The Nintendo Switch version is planned for release next year.

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